Post by Lionstar on Oct 3, 2019 10:59:10 GMT
Since you are here, you must be wondering what skills your character can have. Well, look no farther. This page lists all the information on the each Clan's skills and what they are. Please be aware that if your character's have kits in the roleplay/future that you cannot choose their skills. They will be rolled on dice we use in Discord, thank you. Your character may only use the skills they possess, if they happen to try one of these it is an automatic fail. If a cat is born half-Clan, the skills of both their Clans shall be put into the dice roller and chosen there. It is rare that a half-Clan not born in one of their parents Clans would get that Clan's special skills
ThunderClan
ThunderClan is the Clan most connected to the Earth and what she has to offer. This Clan's members often have a mixture of both battle and medicinal type skills, however there are the few that are either destined for the life as a warrior or the life as a medicine cat. With these skills, ThunderClan protects their home from any invaders or rivaling Clans.
ThunderClan
ThunderClan is the Clan most connected to the Earth and what she has to offer. This Clan's members often have a mixture of both battle and medicinal type skills, however there are the few that are either destined for the life as a warrior or the life as a medicine cat. With these skills, ThunderClan protects their home from any invaders or rivaling Clans.
- Thunder's Cry: This is the first special move that only Clan-born cats may unlock, there is a small chance that half-Clan cats may unlock it without being in the Clan. Typically, this skill is first seen during apprentice training and can only be used in battle; a character may use this skill once. They can rally a small group of cats to help them fend off the enemy, this lasts for four roleplay turns.
- Forest Attack: This is the second special move that only Clan-born cats may unlock, there is a small chance that half-Clan cats may unlock it without being in the Clans. This skill is seen during apprentice training and can be used in both battle and skirmishes; a character may use this skill twice. They can sneak attack, with the patrol; this last for two roleplay turns.
- Lightning Strikes: This is the third special move that only Clan-born cats may unlock, there is a small chance that half-Clan cats may unlock it without being in the Clan. This skill is seen during apprentice training and can only be used in battle and skirmishes; a character may use this skill once. They can attack without the other cat seeing it, this lasts for one roleplay turn.
- StarClan's Knowledge: This is the fourth special skill that only a Clan-born cat may unlock, there is a small chance that half-Clan cats may unlock it without being in the Clan. This skill is seen during the kitten hood of a character, often revealed in their knowledge of herbs or medicinal properties. They can harbor a small amount of knowledge on five herbs (of the roleplayer's choice). This can be used an infinite amount of times. Once the five herbs are chosen that is all they can know through this skill, the rest is learned through a mentor.
- Catnip High: This is the fifth special skill that only a Clan-born cat may unlock, however a loner/rogue/kittypet may unlock this but it is very rare. They can can use this skill once every fifty turns.
- The Blazing Star: This is the sixth special skill that only a Clan-born cat may unlock, this skill is very rare. They can heal one cat from any sickness with this special herb and this can only be used once every ten epidemics of the following sickness; rat borne infections, fever, chills, and the three coughs (whitecough, greencough, and blackcough)
ShadowClan
ShadowClan is the Clan most connected to the void and shadows, often being the darker of the Clans. This Clan's members have strict battle only or medicinal only skills, often ShadowClan will shun any half-Clan born cats for they aren't pure in a term of words since they share the skills of both parents Clans.- Shadow's Void: This is the first special skill that Clan-born or half-Clan cats may possess; however for half-Clans to possess this skill it is extremely rare and only one in ten actually possess it. They can "materialize" from the shadows to attack a target of their choice. This can only be used once in battle.
- Night Ambush: This is the second special skill that Clan-born or half-Clan cats may possess. They can hide in the shadows after targeting their enemy, always the closest enemy, and attack without them seeing. This can be used once in battle and training.
- Vision of Shadows: This is the third special skill that Clan-born and half-Clan cats can have. They can see one future move made by their opponent. This can be used only in battle and training, it can be used once.
- Nightshade: This is the fourth special skill that Clan-born and half-Clan cats can have, it is a medicinal skill. They can eradicate a sickness by the death of a character through nighshade, a character must wait five epidemics before it can be used again.
- Thyme's Up: This is the fifth special skill that Clan-born and half-Clan cats can have, it is a medicinal skill. They can calm a cat by giving them some thyme over their prey that is offered, this skill can fail however. If a dice roll chooses that this fails then it cannot be used for sixty turns.
- The Blazing Star: This is the sixth special skill that only Clan-born cat may unlock, this skill is very rare. They can heal one cat from any sickness with this special herb, this can only be used once every ten epidemics of the following sicknesses; rat borne infections, fever, chills, and the three coughs (whitecough, greencough, and blackcough).
WindClan
WindClan is the Clan most connected to the sky and wind, often being the Clan that has the best agility and speed. This Clan's members have strict battle only, hunting only, and medicinal only skills. This Clan often shuns or exiles their half-Clan cats due to their two-sided loyalty.
SkyClan
SkyClan is the Clan most connected to the an element called aether and light, these two elements give SkyClan the reputation of being the closest to StarClan due to the fact that StarClan brought them back to the other Clans. This Clan's members are much like that of ThunderClan and share their knowledge of battle and medical properties as one.
LionClan
LionClan is a Clan most connected to darkness and blood, as it's creation was formed from the hatred of Lionstar's feelings for his former Clanmates. This Clan only has three special fighting moves that all LionClan cats know, all cats are suppose to know herbal knowledge as the healer doesn't get anything special like the five Clans do.
WindClan is the Clan most connected to the sky and wind, often being the Clan that has the best agility and speed. This Clan's members have strict battle only, hunting only, and medicinal only skills. This Clan often shuns or exiles their half-Clan cats due to their two-sided loyalty.
- Running Wind: This is the first special skill that any cat of WindClan may have. They can use the wind to increase their speed however, the agility goes down a point when it is used (once refresh the agility will come back up). This may be used once every fifteen turns.
- Tunneling: This is the second special skills that any cat of WindClan may have. They can travel through the underground tunnels to surprise their attacker, however if it fails they risk suffocation or death by the enemies hand. The character may be saved once when using this skill. The cat closest, if any, may save them.
- Ember Blaze: This is the third special skill that Clan-born cats may have, a half-Clan cat may not have this skill. They can use the heat of the summer to their advantage, manipulating it into a heat wave that can send their enemies back. This can only be use once in battle.
- Hunter's Strike: This is the fourth special skill of any cat of WindClan, it is a hunting skill. It can use it to kill the prey/cat they are hunting, the cat must be an NPC, a single hit kills it's victims. This can only be used once every thirty turns.
- Swift Nose: This is the fifth special skill of all Clan-born WindClan cats, it is a hunting skill. It can be used to scent out the direct location of the user's choice, can only be used once every fourty turns.
- Long Tail: This is the sixth special skill of all Clan-born WindClan cats, it is a hunting skill. It can be used to give the cat great balance for four turns, you must wait fifty turns to use again.
- Leaf Root: This is the seventh special skill of all Clan-born WindClan cats, it is a medicinal skill. It can be used to locate an emergency herb once the medicine den is completely out of it. You can only use it once every season.
- Sheltered: This is the eighth special skill of Clan-born WindClan cats, it is a medicinal skill. It can be used to help shelter one cat that is in need of help for fifteen turns. You must wait one hundred turns to use again.
- The Blazing Star: This is the ninth special skill of Clan-born cats, it is a very rare medicinal skill. They can heal one cat from any sickness with this special herb, this can only be used once every ten epidemics of the following sicknesses; rat borne infections, fever, chills, and the three coughs (whitecough, greencough, and blackcough).
SkyClan
SkyClan is the Clan most connected to the an element called aether and light, these two elements give SkyClan the reputation of being the closest to StarClan due to the fact that StarClan brought them back to the other Clans. This Clan's members are much like that of ThunderClan and share their knowledge of battle and medical properties as one.
- Light Ray: This is the first special skill that they can do, since SkyClan was re-founded on rogues/loners/kittypet they do not use the terms "Clan-born" or "half-Clan". This is used by them using the light that casts down through the canopy of trees to help their plants grow and giving them light to hunt. They use this to their advantage, using it as a hunting and battle skill to attack from the trees above as the light blind's any that looks up. This can be used up to five time per battle. It cannot be used for another thirty turns.
- Squirrel Dive: This is the second special skills that they can do. This is used for the sole purpose of hunting, and very rarely used in battle. The cat uses the lowest tree branch they can find and jumps off in the form of what a squirrel would do. This can be used three times but cannot be used again until after forty turns.
- Monster Dash: This is the third special skill that they can do, it is extremely rare and very dangerous. It is rarely ever used when a cat does have it. It can be used to loose a predator or gain an advantage in a fight as long as they are near a Thunderpath. This skill is so rare that it seems to be a myth among SkyClan.
- Moon Rays: This is the fourth special skill that only the medicine cat of SkyClan can do. It is said that if a cat has this gift then they must become the next medicine cat whether or not the current is ready to train. This gift grants the user the chance to walk with StarClan for five turns without going to the Moonpool. After this you must wait a week in roleplay time before it can be used again.
- Herbal Knowledge: This is the fifth special skill that they can do, similar to ThunderClan's StarClan's Knowledge. The one with this gift is granted the knowledge on one very rare herb and where it can be found. After that you must wait a total of three months before being able to use it again.
- The Blazing Star: This is the ninth special skill of Clan-born cats, it is a very rare medicinal skill. They can heal one cat from any sickness with this special herb, this can only be used once every ten epidemics of the following sicknesses; rat borne infections, fever, chills, and the three coughs (whitecough, greencough, and blackcough).
RiverClan
RiverClan is the Clan most connected to the river and it's water. This Clan's members are trained strictly for fighting, even the medicine cats.
RiverClan is the Clan most connected to the river and it's water. This Clan's members are trained strictly for fighting, even the medicine cats.
- Double-Front-Paw Slap-Down: This is a special skill that is taught in RiverClan, therefore any cat that has had training may know it. It is when you splash water into the enemy's face with your front paws, temporarily blinding them enough for an attack. This can be used once every five turns.
- Underwater Leg Sweep: This is a special skill that is taught in RiverClan. It is when you crouch underwater, holding your breath, sweep the enemies legs from under them as their head is raised above water so they struggle to stay up. This can be used once every five turns.
- Push-Down and Release: This is a special skill that is taught in RiverClan. It is when you wrestle your enemy under water, keeping their head with the water-level until they surrender. This can be used once in battle.
- Underwater Clinch: This is a special skill that is taught in RiverClan. It is when your use your enemy's weight to hold them underwater, raise them up for a quick breath and push them back under. This is done until the enemy surrenders. This can be used twice in battle.
- Tail Splash: This is a special skill taught in RiverClan, similar to Move 1. It is when you splash water in your enemy's eyes with your tail temporarily blinding them. This can be used once every five turns.
- Underwater Push-Off: This is a special skill taught in RiverClan. It is when you flick a splash of water at a distance to create a decoy for the enemy, leaving room for a surprise attack. This can be used once every ten turns.
- Rushpaw Splash: This is a special skill that is taught in RiverClan, naming after Rushpaw; it is a new move that only cats under training during Mistystar's and beyond know. It is when you flick a splash of water at a distance to create a decoy for the enemy, leaving room for a surprise ambush. It can be used twice every fifteen turns.
- The Blazing Star: This is the ninth special skill of Clan-born cats, it is a very rare medicinal skill. They can heal one cat from any sickness with this special herb, this can only be used once every ten epidemics of the following sicknesses; rat borne infections, fever, chills, and the three coughs (whitecough, greencough, and blackcough).
LionClan
LionClan is a Clan most connected to darkness and blood, as it's creation was formed from the hatred of Lionstar's feelings for his former Clanmates. This Clan only has three special fighting moves that all LionClan cats know, all cats are suppose to know herbal knowledge as the healer doesn't get anything special like the five Clans do.
- Dark Shadows: This is a special skill that is taught to LionClan cats, no outsiders may know these moves. It is when a cat uses the shadows to their advantage, similar to ShadowClan, but with a twist. When this is used, the cat sneaks their way to their target and attacks a major injury/death spot thus either maiming them badly or killing them. This can only be used once every ten turns.
- Scourge's Pride: This is a special skill that is taught to LionClan cats, named after Scourge - the BloodClan founder. It is when a cat uses their claws, normally with the aide of sharp objects as Scourge had to maim or kill a cat with one swipe to the neck or belly. It can only be used once in battle.
- Bone's Soul: This is a special skill taught to LionClan cats, named after Bone, Scourge's deputy. It is when a cat attacks the enemy with frenzied hits, causing enough damage to kill or maim. It can only be used once in battle.